- Unsportsmanlike conduct: $100.00 - $500.00 fine and/or disqualification
- No Bib or wrong bib (pre-event or event): $100.00 and/or disqualification
- Unauthorized practice: $250.00 and/or disqualification
- Improper dress: $100.00
- Unauthorized persons on starting dock, announcers stand or Chief Scorer/Chief Judges Workstation: $100.00
- Pro Tour # 1 Chandler, AZ due date April 2nd at 5:00pm EST
- Pro Tour # 2 Acworth, GA due date May 7th at 5:00pm EST
- Pro Tour # 3 Mooresville, NC due date June 4th at 5:00pm EST
- Pro Tour # 4 Warsaw, IN due date July 23rd at 5:00pm EST
- Pro Tour # 1 Chandler, AZ due date April 2 at 5:00pm EST
- Pro Tour # 2 Acworth, GA due date May 7 at 5:00pm EST
- Pro Tour # 3 Mooresville, NC due date June 4 at 5:00pm EST
- Pro Tour # 4 Warsaw, IN due date July 23 at 5:00pm EST
Trick difficulty (Technical Difficulty) - This is simply defined as how difficult each trick is based on a number of variables. Spins, slides, rolls or flips including spins, grabbing your board, handle passes and the way a rider lands all subjectively define how difficult certain tricks are in comparison to others.
Number of rotations
Combos (combining tricks, adding spins, grabs etc)
The direction a rider spins in relation to the trick. Frontside or backside (blind)
Switch vs. regular stance
Handle pass vs. landing wrapped
Grabbed or not
Linking difficult tricks
Trick difficulty in relation to the course.
Risk - A rider opening their run with a technically difficult trick would be considered high risk. Risk is also demonstrated by how a rider performs their tricks and whether or not they display a sense of "putting it all on the line" in order to better their opponents.
Here judges look for how big or high the rider is taking each of their tricks. This is typically noted on the judges sheet by a plus sign, "+". If the trick was incredibly high, and the judge will place 2 plus signs next to it on the judges sheet, "+ +". The same goes for tricks done small may have a minus "-" sign.
Wake to wake vs. out in the flats
270 transfer vs. boardslide
A variety of tricks performed in a pass is what judges are looking for in order to determine the most versatile rider. Wakeboarding has categories of tricks such as: straight airs/glides, spins, inverts/flips. A good wakeboard pass should have tricks from each of these categories and be well rounded. This shows a rider is skilled at all types of maneuvers and therefore showing variety in their riding.
Were the tricks all based on the same trick? (roll, roll 2 rev, roll 2 blind, kgb = similar)
Were the grabs different?
Did the rider spin both directions?
Completion of the Trick – This is essentially how the trick was performed in the air or on the rail and that the rider is in control. Control and poise during the middle of a trick shows the rider is confident in that trick and thus it is well executed. Control and completion of a trick also means that the rider is performing a trick he/she set out to complete. Example: If a rider attempts to do a 360 and bobbles halfway through the trick and only performs a 180, it shows they are not in control.
The Landing – This is simply how clean the landing was of the trick. If the rider butt checks, falls of the rail, bonks the rail, drags a hand, switches 180 to avoid falling, or looks out of control after they have landed this can negatively affect the execution category.
Perfection - Judges are looking for how "clean" or how perfect EACH trick was performed in the passes. Judges look at the approach, the body position, rotation of the trick, the axis of the body, head position, handle position, clean grabs not slaps, speed to which the trick was performed. A rider completing their routine without falling also demonstrates perfection.
FLOW: Flow is when a wakeboarder can execute their tricks together to make them look like they connect smoothly from one to another. For instance, when a rider lands a trick switch and then cuts into the wake to do the next trick in the same switch position. A rider that does not flow well would do things like constantly hopping from switch to regular or vice versa in their transition between tricks, starting the pass late, or finishing a pass early. Dead water is not showing flow or composition.
Did the rider customize or adapt tricks…make them their own?
There will be no protesting of scores. A rider may choose to look over the Full Heat Results page to see the official scoring and placement of each judge.
If the rider has a question about the scores they may ask the Chief Judge.
The Chief Judge will then review the rider run sheet and score sheets to ensure there are no discrepancies between the judges. If the Chief Judge is satisfied with his review he will let the rider know his decision. If the chief judge finds a discrepancy on the judges score sheet he will meet with the judge immediately. The judge will make sure that the discrepancy is addressed on his sheet and he will re-evaluate his scores to make sure his scores and placements are correct. If the judge makes a change the chief judge will have the scorekeeper record the change and post new results. There may or may not be a change in placements after a judge changes his score.
If the chief judge evaluates the judge's sheets and is unsure of a judges decision he will meet with the judge immediately and ask them to double check their decision. If they are certain on their decision the issue is over. The results are final. If the judge makes a change the chief judge will have the scorekeeper record the change and post new results. There may or may not be a change in placements after a judge changes his score.
The Chief Judge will make his best efforts to deliver a final decision in a timely manner. The Chief Judge has the final say in all decisions. No rider is allowed to approach the individual judges. Any rider found harassing judges or using profanity during the protest will be subject to the code of conduct and applicable fines.
If a rider would like to educate themselves for the future they may do so after the event is over. If the rider is present at the end of the competition the chief judge will make his best efforts to let the rider speak with the judges.
If a rider has an issue while on the water competing- The rider needs to communicate this to the judges in the boat ASAP. The boat judges will radio the Chief Judge to discuss the issue. The Chief Judge will take the proper steps to solve the issue. The rider must state the issue either prior to resuming his/her pass, or, prior to the next athlete beginning their pass.
All judges will make their best efforts to be at the Chief Judge's station immediately following the last event each day to answer questions. There may be situations when the judges are forced to leave the site before or right at the end of the event. Therefore the chief judge and remaining judges will be responsible for making the final decision.
- Heat #1: Seeds 6, 7, 18, 24, 25 (running order; you reverse seeds so higher seed go last)
- Heat #2: Seeds 5, 8, 17, 23, 26 (running order; you reverse seeds so higher seed go last)
- Heat #3: Seeds 4, 9, 16, 22, 27 (running order; you reverse seeds so higher seed go last)
- Heat #4: Seeds 3, 10, 15, 21, 28 (running order; you reverse seeds so higher seed go last)
- Heat #5: Seeds 2, 11, 14, 20, 29 (running order; you reverse seeds so higher seed go last)
- Heat #6: Seeds 1, 12, 13, 19, 30 (running order; you reverse seeds so higher seed go last)